Game Modes
Main Run, Daily Dude, Ensemble Mode, and Rematch Mode -- each mode changes the strategic landscape.
Main Run
Variable difficultyThe core How Many Dudes experience. Every run starts with a fresh squad of Dudes and procedurally generated enemy waves. Recruit, build synergies, collect relics and trinkets, and push as far as possible.
Daily Dude
Fixed daily challengeA curated challenge mode that refreshes every day. Same Pre-Posted Flyer configuration for all players worldwide. Replay the same daily challenge unlimited times.
Ensemble Mode
Full roguelike scalingPre-select Dude Types before starting a run. Slots unlock gradually through metaprogression. Perfect for testing synergy theory without early RNG.
Rematch Mode
Full roguelike scalingPre-lock all five Dude Types before a run begins. Full Relic Pool immediately available from wave 1 based on chosen families. Ideal for rematching failed runs.
Wandering Dude Events
Wandering Dudes appear during runs across all modes and offer special choices:
Merchant Dude
Shop and Relic purchases
Business Dude
Economy interactions
Scavenger Dude
Lends Relics for bonus Relics later
Dude Whisperer
Special recruitment options
Food Dude
Delicacies that boost a chosen Dude Type (launch)
Promoter Dude
Underground fight wagers (launch)
Smuggler Dude
Relics from off-roster families (launch)
How Game Modes Affect Strategy
Main Run: Full Randomness
Play Main Run when you want the complete roguelike experience: adapting to random Dude availability, making tough synergy decisions, and discovering emergent combinations.
Daily Dude: Controlled Experimentation
Daily Dude is a laboratory. The shared Pre-Posted Flyer lets you test Relic Pool theories against a known challenge. Play Daily Dude before a fresh Main Run to refine strategy.
Ensemble Mode: Theorycraft Validation
Ensemble Mode validates theorycraft without alt-F4 rerolls. Pre-select your core synergy, leave flex slots open, and see how far the composition scales.
Rematch Mode: Fixed Squad Retries
Rematch Mode locks your five Dude Types before wave 1. Use it when a build almost worked and you want another attempt without Main Run recruitment RNG.